otenko-sama:

Ok this part of the game really speaks to me.
The first time I played the game I was like 9 years old so I didn’t give to much importance to it but I still thought it was a nice touch. This is a confessional so if you come to this place you either confess your sins or just talk with the priest about your sorrows. This a woman’s ghost who maybe lived in the castle or a nearby village who comes to talk with the priest (who is also a ghost) if you, Alucard, take the place of the priest she will appear, sit, and talk about her sorrows while weeping. She could be talking about herself, someone who died with her or whatever.
This part is so profound I didn’t understand it before, but now I get it.

otenko-sama:

Ok this part of the game really speaks to me.

The first time I played the game I was like 9 years old so I didn’t give to much importance to it but I still thought it was a nice touch. This is a confessional so if you come to this place you either confess your sins or just talk with the priest about your sorrows. This a woman’s ghost who maybe lived in the castle or a nearby village who comes to talk with the priest (who is also a ghost) if you, Alucard, take the place of the priest she will appear, sit, and talk about her sorrows while weeping. She could be talking about herself, someone who died with her or whatever.

This part is so profound I didn’t understand it before, but now I get it.

wickedgaming:

Reason #1 why SOTN is still the best Castlevania:
Dual Wielding. Sword and Shield, two Swords…Sword and Turkey.. I love that you actually throw out items and pick them up to use them.:)


ha, I always thought that was the most archaic weird thing the game made you do.

wickedgaming:

Reason #1 why SOTN is still the best Castlevania:

Dual Wielding. Sword and Shield, two Swords…Sword and Turkey.. I love that you actually throw out items and pick them up to use them.:)

ha, I always thought that was the most archaic weird thing the game made you do.